Hi:
Awesome Job!!
I’ve tinkered around with your spreadsheets for quite a while now and I find them enjoyable and insightful.
I would suggest 4 changes:
1.) The DPS calculation is unrealistic. This is simple calculation problem that I have remedied and now I get near perfect ( 1-5 dps) difference between a real life battle in PVE and the Spreadsheet. If you would like my formulas just E-mail me. Essentially the cast times you used for each spell are not added to the previous cast times resulting in a inaccurate dps reading.
Exp: Cast 1 (300dmg) 2 sec :: Cast 2 (375dmg) 2 sec. — Instead of averaging these the cast time of the first cast needs to be added to the cast time of the second cast, because the dmg for Cast 2 didn’t start until the cast time for Cast 1 elasped.
2.) Please add PVP DPS. PVP DPS is on average 15-20% less, that PVE DPS. Certain talents allow curse mitigationup to 15% andthis does not take into account resistances.
3.) Please add a Resilience section. I spent along time working out a Resilience formula that actually works and I’dbe more than happy to give this to you as an addition to the Spreadsheet. Essentially Resiliece is a calculation not based on DPS or Mitigation, but the Probability of survival. One constant I have found, with a small variation is; 1% of Resilience adds 2.8-3.2% pobability of survival.
4.) A nice survival % meter would be nice. The value of healing and stamina plays a huge role in the “effective DPS” of a character. Bottom Line: 10 stamina = 3.875 EffectDPS, 10 Spell Dmg = 3.575 Effect. DPS. (based off of my testing) Basically 10 more stamina gives you a slightly higher slope to inflict dmg making it slightly more valuable for effective DPS purposes.