2.7 Release

July 20th, 2008

New Feature :

  • Added a “hit option” in the Items tab, with the following options :
    • ignore hit
    • hit as crit
    • hit as haste
    • ignore after cap

    This allows you to change the way the “Hit*” column is computed regarding hit rating of the items

  • Added a “none” option to all the enchant slots
  • Added legs enchant options
  • Changed Heroism / Bloodlust to take into account other haste effects
  • Added Blood Fury (Orc racial)

Items :

  • Added Power of the Scourge shoulder enchant (Sapphiron drop)
  • Added Blade of Wizardry proc
  • Chaged the Shattered Sun Pendant of Acumen proc to trigger on dot

Added new elixir combinaisons :

  • Adept’s Elixir+Mageblood
  • Adept’s Elixir+Draenic Wisdom
  • Adept’s Elixir
  • Elixir of Major Firepower
  • Major Shadow Power+Mageblood
  • Major Shadow Power+Draenic Wisdom

Fixed items stats (thanks to Zathrus) :

  • Dark Conjuror’s Collar (stamina and intellect revesed and red socket instead of blue)
  • Voidheart Crown (stamina and intellect revesed)
  • Mana-Binders Cowl (stamina and intellect revesed)
  • Handguards of Defiled Worlds (stamina and intellect revesed)
  • Mantle of the Malefic - has 46 spell damage (was 50)
  • Leggings of Devastation - has 60 spell damage (was 65)
  • Trousers of the Astromancer - has 54 spell damage (was 54+27)
  • Malefic Girdle - has 36 spell damage (was 34)
  • Ruby Slippers - has 35 spell damage (was 0)
  • Merciless Gladiator’s Dreadweave Mantle - has 13 spell hit (was listed as 13 spell haste)
  • Gladiator’s Felweave Amice - has 12 spell crit (was listed as 12 spell hit)
  • Vengeful Gladiator’s Dreadweave Mantle - has 16 spell hit (was 13)
  • Vengeful Gladiator’s Felweave Raiment - has 33 spell cit (was 23)
  • Hatefury Mantle - has 24 spell crit (was 27)
  • Brutal Gladiator’s Dreadweave Robe - has 0 spell cit (was 30)
  • Radiant Deep Peridot is now green

warlock_dps_v27

8 Responses to “2.7 Release”

Hamsterstyle

July 29th, 2008 - 3:44 am Reply to this comment

Is there any way to have an option with this spreadsheet to have it display (Given spell damage/hit/crit/etc) your dps with all of the available builds?

Also a chart extrapolating how much dps each build does with each level of spell damage/crit?

Mindaika

July 29th, 2008 - 6:11 am Reply to this comment

As of 2.7 (continuing from previous versions) attempting to open the spreadsheet Excel for Mac spawns an error “This workbook contains defined names that conflict with valid cell references.”

The error prevents changing any item via drop-down selection, giving the error “The macro ‘warlock_dps_v27.xls!Load_template’ cannot be found”

Zenor

August 3rd, 2008 - 11:38 am Reply to this comment

I’ve been screwing around a bit with the spreadsheet, and I noticed the damage calculation for Searing Pain is incorrect. The spell deals 270-320 damage, and the average damage according to the sheet is 305.

The Drain Soul base damage is 620, instead of 520

I believe the Conflagrate is wrong as well. Conflag does 710 damage. A single tick from Immolate is 615/5 = 123. So Conflag would do 587 damage.

Lastly, I can’t figure out why Amplified CoA does so little damage. You can use Amp Coa once every 7.5 casts. Let’s make that 8. then the formula should be BaseDamage*(1+1/8). Which would make it 1525.5, instead of 1446.4

Quaiche

August 7th, 2008 - 3:56 am Reply to this comment

Madhavoc - are you taking into account the FG melee and cleave damage? In my FG build, the FG does a significant (~20%) of my total damage and I typically top the raid in total damage.

Bug report: You added Elixir of Major Firepower, but named it Major Showpower in the combination rows. Had to double take it before I saw what was wrong.

Rordri

August 20th, 2008 - 5:16 pm Reply to this comment

Opening the worksheet in excel 2007 i’m getting a message about circular references, so and of course the calcs doen’t works.
There are some fix?

Ketamine

September 23rd, 2008 - 5:09 am Reply to this comment

How do you control if immolate is up on the target to increase damage done by incinerate. I figured my dps would go up if i didnt need to keep immolate in my rotation, but it went down when I took it off and I noticed the average dmg per incinerate did not change. Is immolate worth throwing into rotation and shouldnt bother dedicating a lock to keeping it up at all time?

Smusa

October 26th, 2008 - 11:17 am Reply to this comment

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October 29th, 2008 - 12:11 am Reply to this comment

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